<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>OpenGL on Baam's Techlog</title><link>https://baampark.github.io/tags/opengl/</link><description>Recent content in OpenGL on Baam's Techlog</description><generator>Hugo -- 0.128.0</generator><language>en-us</language><lastBuildDate>Sun, 06 Apr 2025 15:04:51 -0500</lastBuildDate><atom:link href="https://baampark.github.io/tags/opengl/index.xml" rel="self" type="application/rss+xml"/><item><title>Smoothed Particle Hydrodynamics Simulation with CUDA</title><link>https://baampark.github.io/posts/2025-04-06_sph/</link><pubDate>Sun, 06 Apr 2025 15:04:51 -0500</pubDate><guid>https://baampark.github.io/posts/2025-04-06_sph/</guid><description>In this blog post, I will share my journey with my final project for my computer graphics course at school. Computer graphics is used to generate images, animations, and visual effects. You might see mechanical engineering students doing CAD (Computer-Aided Design) work — that’s also a form of computer graphics, though it focuses more on precision modeling and simulation for physical systems. OpenGL is is an API for rendering 2D and 3D vector graphics, commonly used by engineers and architects for CAD behind the hood.</description></item></channel></rss>